Can't stop

In this naughty version of can't stop, players take turns throwing dice in an attempt to secure rows of a certain value. Each turn lasts until a player deides to stop or until they can no longer continue (at which point their progress is lost). At the end of the game, the values secured by the winning player decides how much and by whom the subs get spanked.

How it works.

During your turn, throw the dice and choose from the possible values made by combining the results. You have three markers which you can place on the board. Keep throwing the dice and moving the markers further up the board, trying to reach the end.

End your turn whenever you want, the markers will now be replaced by your own tiles. During your next turn, you can continue playing from this point on the board.

If there are no possible combinations with the results of the dice, your turn ends automatically and you lose all progress you made this turn.

The player who is first to claim three rows is the winner.

Extra rules

If you can place a marker, you must, but only after choosing your combination of dice.

You can not end your turn with a marker on an occupied tile, you have to keep playing until all your markers are on empty tiles.

When you reach the end of a row, you claim that row as yours, no-one else can claim it and it becomes unavailable to place markers on.

Example

You threw the following four numbers: 1, 3, 5, 6
These give the following possible combinations:
- 4 and 11
- 6 and 9
- 7 and 8

You choose 7 and 8 and place a marker on the first tile in these two rows.
You now throw the dice again and get the following numbers: 3, 4, 6, 6
These give the following possible combinations:
- 7 and 12
- 9 and 10

You choose 7 and 12, placing your third marker on the first tile of 12 and moving the marker in row 7 to the second tile.
You now throw the dice again and get the following numbers: 1, 1, 3, 4
These give the following possible combinations:
- 2 and 7
- 4 and 5

You don't have markers for 4 and 5, so you have to choose 2 and 7. You don't have a marker in row two, but you have one in row 7, you move this one up to the third tile.
If you stop now and end your turn, your three markers will be replaced by your own tiles. Next turn, if you throw a seven, you will start at the fourth tile instead of the first.

If you keep playing however, you might throw the following: 1, 1, 5, 5
These give the following possible combinations:
- 2 and 10
- 6 and 6
You only have markers in 7, 8 and 12; so none of these are available. Your turn ends immediately and you lose all progress

Are you playing in a group or as couples?

When playing as a group, the resulting spanking can occur between anyone; as couples only partners may spank each-other.
It is best to always have at least one dom and one sub in your group.

Choose an implement and unique color for each player

Player 1:

Player 1

Throw dice

Choose combination

End turn

Reach the light-golden tile to claim the row

2 >
< 2
3 >
< 3
4 >
< 4
5 >
< 5
6 >
< 6
7 >
< 7
8 >
< 8
9 >
< 9
10 >
< 10
11 >
< 11
12 >
< 12